Sunday, November 18, 2018

GorkaMorka in 15mm

I have thought of converting GM to a 15mm game for years but could not figure how to alter the rule for this scale. We I decided to play a solo game to see what I needed to change.

So I created two mods using 15mm boys. The boys on foot are from GZG. The bikes are OOP, the gunner in from The Ion Age Malig range. The trukk is a matchbox (still under construction) and the buggy is a plastic card creation with match box wheels.

Links
GZG Mercs * GZG Mercs II * Ionage Malig

Here are the Wild Krakas MC











Here are the Skid Markas















So in game one I decided to only change the range and measurement. The 28mm game uses inches for measurement and I went with 1/2ing the measurements. To be honest this did not work well at all. After playing the game I did not need to change any thing else the game rules really do not cater to scale. Yes I will have to use templates from my 15mm game systems but that is fine.

For my second game I decided to make a measuring stick marking lines every 1/2 and inch. I now just replace the inch for 1/2 an inch for range and distance. So when a model moves 4" he really moves 2" So Really I am using 1" = 1/2" for 15mm.

Her are some photos of the second game n order of play. Please keep in mind this scale dose not make for great photos, but allows you to play on a very small space. I used my painting desk for this game and have plenty of room for both mods to have at it.


The Wild Krakas on the left and the Skid Markas on the right


The Wild Krakas move on to the scrap


The Skid move to block and grab some of the scrap


Her you can see that one of the bikes is taking on the truck, well the drive went OOA on that hit.


The Buggy races over to the Wild Nob, and the Skid Nob jumped off in to HTH


Just north of the trukk a Skid boy jumps on a biker


The biker and the boy still in HTH as well as the Nobs


The Wild Nob Madhacka looses to the Skid Nob Migthy Wakka. Also the Biker falls to the boy and goes OOA. This ended the game with a bottling out og the Wild Krakas MC.






Monday, August 1, 2016

Tech Break: Amazon Fire 7 5th gen with Nexus ROM

Yes this has nothing to do with miniatures, or wargaming, but it is my other hobby. I have had this Amazon Fire 7 5th gen for 7 months now, and have to say this has become my primary device at home. I will pick it up over going to my laptop, or desktops to check on the world. I read most of my email and social media from this little device. I also watch Netflix, YouTube, and other media and even stream to my Chrome Cast. This is also a great device to take this with me when I travel to watch movies on the plane, and such.
                                                 

Lets start with the device.
Amazon Fire 7" 5th gen, Click this link. It now comes in colors, and has a 16gb version. It goes on sale from time to time for $30. and is worth it. This is a simple quad core tablet with 8GB of storage, and a slot for a micro SD card up to 128GB. It will run most apps well, but does bog down on some 3d games. I move as many apps to the SD card as I can to keep the internal storage as free as I can.

Now lets look at the Fire OS.
Well I ran it long enough to get rid of it and its ads. Here is RootJunky's play list of all his Amazon Fire videos link . These videos will guide you through setting up the tablet with Root access no ads, and a new ROM (OS) if you decide to do that. It is not very hard, just takes a bit of time, and I recommend using a Windows 7 computer to work on this tablet.

You can start with this video Link, and all the files from this site Link RootJunky's download site. Once you have finished with this video you will have a device that is now rooted, ad free, and google play store installed.

To install a ROM or OS on the Fire tablet, install FlashFire from the Rootjunk download site. You can move the file over via the USB cable or as I do I place the files in my Google Drive and then download to my device. With this file on you tablet you can install a new ROM, OS right from the tablet while it is running Fire OS. I have done this a number of times and not had any issues.RJ shows you how to use FlashFire in his videos.

I started with SlimLP ROM and updated it as new versions came out. Here is the XDA forum link a ton of great info and help here.Yesterday I did the latest version, as my tablet was getting slow, but once I did the update I decided to try the Nexus ROM for the Fire tablet.

The Nexus ROM. Here is the link to the XDA froum post for the Nexus ROM. Here is the direct link to this RJ video.
I ran this yesterday, and am totally impressed with this ROM. Every thing is crisp and clean. There is almost no lag when switching between apps, and the web. But it is a very stripped down ROM, just like the Nexus devices. I have to install every thing just like RJ had to.

I did have an issue with the ability to move apps to the SD card to save space. But a little work on my end and that is addressed and working well. To do this I needed to take the micro SD card and create a partition on this for the linking of apps. I did this under Linux and created a 10GB ext4 partition on my 32GB card. Then I installed Link2sd and I paid for the pro version. From the image below you can see I have 2.2gb free on the internal storage, and 19.6 on the SD card. The part that is missing is the EXT4 10GB partition for my apps, that is hidden.

Ok if you do not have a Linux machine how can you create a partition for ext4 on the micro SD. This MiniTool Partition Wizard can be used for free on Windows systems. Now I have never used this tool as I love to play with Linux, and find it easy to boot Linux from a USB drive, to do what I need.

Now that I am on this new ROM what can I do. Well I figured out how to move apps to the micro SD card. Then I decided to test what was working before. I have an OTG micro USB cable, and I plugged this in to the port on the Fire 7. Now lets see what works with it. In the photo I have the cable, a USB flash drive and a USB mouse.
I was able to use both of the above devices, I copied a movie from the drive to my tablet, and I was able to mouse around on the tablet (try that iPad).
Here is a small Video I made of the device.


I will say this under any version of Android I found that some apps would not install from the play store. This is partly the fact this is a Fire OS device. To get around this I have an old Android phone, I install the app I want on this phone, then I back up the APK using Es File Explorer. I think the free version will back the APKs up. I then copy the APK to Google Drive and open them on the Fire Tablet to install. 

If this is some thing you like and want to ask me questions please leave a comment and I will do my best to answer them.

Noel


Tuesday, May 31, 2016

4AD gaming

So I have been quiet as of late, yes. My normal life has exploded with activity. Kids in Spring soccer, getting the house ready for warm weather, and so on. So I have been playing 4AD, but I changed it up a bit. I have taken a slice from the deeper dungeon rules that made its way to the SOBH group and that is resting.

My adventure started out with a Warrior, Cleric, Elf, and Dwarf (there is too much fight in these guys). They have made their way in through 42 rooms, and have to stop collecting GP as they have reached their limit of 200GP each.

So what I have done is after 10 rooms I will allow them to rest for say the night. In the morning they get 1 LP back, and 1 Spell back. During the rest they must make 5 WM rolls. On the second night they rest, after the first WM roll of a 1, the remaining WM rolls will have WM show up on a 1-2. 
Using this I am able to stop play after 10ish rooms. I have stopped 3 time in the 42 rooms and have only faced 3 WM in total.

By the time I hit room 23, the party was all LV2 and killing every thing they met. What they were not seeing was bosses. So I decided to make all Vermin, and Minions the full amount. Say if it is 2d6 minions they just face 12. This helped a bit, but the party kills on.

I was hoping to fill the smaller graph paper with a map, and I can do this easily if I keep going, but there is getting to be little challenge at this point. I think having an all fighter party is not so fun after the first few rooms.

So I am going to continue with this party, but I have to up the ante for this party, but before I continue, I have to stop this game and play the new adventure that was released on Friday, then I will come back to this game.

Till then happy adventuring.




Tuesday, April 26, 2016

4AD The Mines at Dewham

In the South West of An-mor is a small town called Embershire. Embershire is struggling to stay alive, being close to the Savage lands to the south. Just inland about 20 miles to the East is an old sliver mine called Dewham. The mayor is looking for a party to clear out the upper levels of the mine, and find the main shaft down to the lower levels. He has sent in a number of towns folk only to have a very few return alive. Some have been brought back as solid stone.

The Mayor sends out notice for a party that will bring back the head of this Medusa monster keeping the mine closed to the towns folk. He offers a 100GP for the head, and another 50GP for the map to the shaft.

The party that answers this call is made up of a Barbarian called Vulr Nurato, from the wilds to the East. Galan the Elf from the forest lands in the North, The Wizard Arius Pufyane, who left his school early as he could not stand any more lessons. Then lastly the Rouge Dyer Rassler, form no ware, and every ware. This party is all armed, and equipped to take on the mines and bring back what is asked of them.

They head off to the East with a guide to Dewham mines, and arrive after a days hike. The next day the wake to see the guides gone. With the mine entrance 200 yards away, they make a quick march to the door, and bash it in. They party enters a dark and wide room. It is littered with old timber, and debris. They see three doors on the North wall, and decide to take the middle of these doors. They open the door to a long corridor with a branch to the East. 

1)As they enter the corridor 4 goblins jump the front of the party. The party reacts and kills this scum quickly. But behold the Rogue finds 110Gp in the dead.

2) Pushing forward they venture North skipping the Eastern branch, near the end of this long corridor it opens in to a medium room. As the pass the entrance a fierce Minotaur charges them. The party erupts into battle, that lasts a few rounds leaving Galan the Elf wounded twice. The Rouge finds 80Gp, while Galan bandages up his wound.

3) The party passes through the door to the North in to a corridor shaped like a 4. They also find a puzzle box, and quickly open it. In side is a wand of fire balls.

4) Taking the North East branch the party enters a corridor turning to the East with a room. As they party was all talking about the puzzle box they walked right in to 10 Fungi Folk. The battle is all in favor of the party, as the Fungi fall quickly. This allows Galan to level up, and they find 15Gp.

As this room had no other doors, the party headed back to the last corridor, and move to the North West door. 

5) In this corridor it is shaped like a Y, with 2 Goblin Samplings waiting to be killed, and they were. 

6) Pressing to the North East again the party finds them selves in yet another corridor heading North, with a bend to the West then back North again. As they wander through this corridor Arius tripped on something and all most got hit with a dart. Dyer examines the trap finding it held 9Gp. With traps now in mind the party puts Dyer in the lead.

7) At the end of the corridor was a door, and the party went through it. This was an empty room with a door to the North. The party took a moment to rest and found a ring on the floor. A ring of teleportation. Vulr is not happy and wants to keep moving so the party hit the Norther door. 

8) This was a medium size square room with doors on each wall. Also there was 14 vampire bats. Once more the party battles on killing all but 2 that got away. The party is faced with three doors and they decide on the East door, and make their way in to it. 

9) They find another medium sized room but with only one door to the East. But in the middles of the room under a pile of junk the Rouge finds another puzzle box, and quickly tries his hand at it. Ouch He cries, and it cut in to him for a wound. The Wizard takes the box and tries him self also feeling the pain of this box. Vulr, takes the box and outs it back, saying it is bad magic do not touch it again, and heads to the next door. 

10) The door opens to a long corridor to heading East, ending in a square room, with another 10 Fungi folk. Both the Barbarian, and wizard get wounded, but the Fungi folk are all killed in the end. They find 5Gp, and Vlur levels up.

11) The door to the East leads to the very same room, but for the 3 Orcs, ready to kill. The wizard drops an Exploding 6s, to finish them off. There was a small pile of 7Gp on the ground. As this was the last room on this path the party heads back the way the came, and was lucky not to run into anything along the way.

12) Taking the West door in room 8, finds the monster they were looking for, but before they knew it Arius, was turned to stone. In the battle that followed no one else was hurt, but the Wizard was smashed (no one had a bless scroll), and left for dead. The party grabbed the head, and found a small fortune in gold on the floor. 200Gp, and fire ball scroll.

13) The party, with out a lantern made a wrong turn and started down a new path, but stumbled in to a small sack on the floor with gem worth 110Gp.

14) Heading North the ran into a door, and passed through it to find darkness, and 11 rats. The three danced around in the dark squishing them.

15) Heading East they opened another door, and ran into 3 hobgoblins. The Elf ended up with a 6 and took two of them out, and Vlur got the last one. They found a scroll of protection as they felt around with their hands. Knowing they would not do well to continue they turned around and headed out of this foul place.

The party did well till they got back to the entrance room, and found 4 hobgoblins waiting for them. Every one took a wound during this fight, but they made it out alive, plus a potion of healing.

Heading back to town. Here they were able to collect the 100Gp for the monster's head, but nothing for the location of the main shaft. The mayor has asked that when they are healed and find a new wizard, would they try again. The party agreed. In one months time they will return to the Dewham mine.


This was a self made adventure, using the quest table, and some place names. I picked (rolled) bring me the head, as the main goal of this adventure, and finding room 21 on the room tables.

In the next part the party will go back and select a different door, at the entracne, and this time if they find 21 or 35 (rooms with no exits) they will have found the main shaft. The reward will be 200Gp this time. Well the party is now off looking for a Wizard to fill the roll of Airus Pufyne (what a silly name).



Noel